D3DX10CreateFont function
Creates a font object for a device and font.
Note
Instead of using this function, we recommend that you use DirectWrite and the DirectXTK library, SpriteFont class.
Syntax
HRESULT D3DX10CreateFont(
_In_ ID3D10Device *pDevice,
_In_ INT Height,
_In_ UINT Width,
_In_ UINT Weight,
_In_ UINT MipLevels,
_In_ BOOL Italic,
_In_ UINT CharSet,
_In_ UINT OutputPrecision,
_In_ UINT Quality,
_In_ UINT PitchAndFamily,
_In_ LPCTSTR pFaceName,
_Out_ LPD3DX10FONT *ppFont
);
Parameters
-
pDevice [in]
-
Type: ID3D10Device*
Pointer to an ID3D10Device interface, the device to be associated with the font object.
-
Height [in]
-
Type: INT
The height of the characters in logical units.
-
Width [in]
-
Type: UINT
The width of the characters in logical units.
-
Weight [in]
-
Type: UINT
Typeface weight. One example is bold.
-
MipLevels [in]
-
Type: UINT
The number of mipmap levels.
-
Italic [in]
-
Type: BOOL
True for italic font, false otherwise.
-
CharSet [in]
-
Type: UINT
The character set of the font.
-
OutputPrecision [in]
-
Type: UINT
Specifies how Windows should attempt to match the desired font sizes and characteristics with actual fonts. Use OUT_TT_ONLY_PRECIS for instance, to ensure that you always get a TrueType font.
-
Quality [in]
-
Type: UINT
Specifies how Windows should match the desired font with a real font. It applies to raster fonts only and should not affect TrueType fonts.
-
PitchAndFamily [in]
-
Type: UINT
Pitch and family index.
-
pFaceName [in]
-
Type: LPCTSTR
String containing the typeface name. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the data type resolves to LPCSTR. See Remarks.
-
ppFont [out]
-
Type: LPD3DX10FONT*
Returns a pointer to an ID3DX10Font interface, representing the created font object.
Return value
Type: HRESULT
If the function succeeds, the return value is S_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Remarks
The compiler setting also determines the function version. If Unicode is defined, the function call resolves to D3DXCreateFontW. Otherwise, the function call resolves to D3DXCreateFontA because ANSI strings are being used.
If you want more information about font parameters, see The Logical Font.
Requirements
Requirement | Value |
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Header |
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Library |
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See also