D3DX10CreateEffectPoolFromResource function
Create an effect pool from a resource.
Syntax
HRESULT D3DX10CreateEffectPoolFromResource(
_In_ HMODULE hModule,
_In_ LPCTSTR pResourceName,
_In_ LPCTSTR pSrcFileName,
_In_ const D3D_SHADER_MACRO *pDefines,
_In_ ID3D10Include *pInclude,
_In_ LPCSTR pProfile,
_In_ UINT HLSLFlags,
_In_ UINT FXFlags,
_In_ ID3D10Device *pDevice,
_In_ ID3DX10ThreadPump *pPump,
_In_ ID3D10EffectPool **ppEffectPool,
_In_ ID3D10Blob **ppErrors,
_Out_ HRESULT *pHResult
);
Parameters
-
hModule [in]
-
Type: HMODULE
A handle to the resource module containing the effect. HMODULE can be obtained with GetModuleHandle Function.
-
pResourceName [in]
-
Type: LPCTSTR
The name of the resource in hModule. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the data type resolves to LPCSTR.
-
pSrcFileName [in]
-
Type: LPCTSTR
Optional. Effect file name, which is used for error messages only. Can be NULL.
-
pDefines [in]
-
Type: const D3D_SHADER_MACRO*
A NULL-terminated array of shader macros (see D3D_SHADER_MACRO); set this to NULL to specify no macros.
-
pInclude [in]
-
Type: ID3D10Include*
A pointer to an include interface (see ID3D10Include Interface). This parameter can be NULL.
-
pProfile [in]
-
Type: LPCSTR
A string that specifies the shader profile, or shader model.
-
HLSLFlags [in]
-
Type: UINT
HLSL compile options (see D3D10_SHADER Constants).
-
FXFlags [in]
-
Type: UINT
Effect compile options (see Compile and Effect Flags).
-
pDevice [in]
-
Type: ID3D10Device*
A pointer to the device (see ID3D10Device Interface) that will use the resources.
-
pPump [in]
-
Type: ID3DX10ThreadPump*
A pointer to a thread pump interface (see ID3DX10ThreadPump Interface). Use NULL to specify that this function should not return until it is completed.
-
ppEffectPool [in]
-
Type: ID3D10EffectPool**
The address of a pointer to the effect pool (see ID3D10EffectPool Interface).
-
ppErrors [in]
-
Type: ID3D10Blob**
The address of a pointer to memory (see ID3D10Blob Interface) that contains effect compile errors, if there were any.
-
pHResult [out]
-
Type: HRESULT*
A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Header |
|
See also