D3DX10_SKINNING_CHANNEL structure
The member of the vertex decl to do the software skinning on. This is used with the ID3DX10SkinInfo::DoSoftwareSkinning API.
Syntax
typedef struct D3DX10_SKINNING_CHANNEL {
UINT SrcOffset;
UINT DestOffset;
BOOL IsNormal;
} D3DX10_SKINNING_CHANNEL, *LPD3DX10_SKINNING_CHANNEL;
Members
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SrcOffset
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Type: UINT
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Offset from the beginning of each source vertex.
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DestOffset
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Type: UINT
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Offset from the beginning of each destination vertex.
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IsNormal
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Type: BOOL
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Determines which array of matrices to use in the ID3DX10SkinInfo::DoSoftwareSkinning API. If this is true, the pInverseTransposeBoneMatrices will be used, otherwise pBoneMatrices will be used.
Requirements
Requirement | Value |
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Header |
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See also