D3DXPLANE structure (D3DX10Math.h)
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Describes a plane.
Syntax
typedef struct D3DXPLANE {
FLOAT a;
FLOAT b;
FLOAT c;
FLOAT d;
} D3DXPLANE, *LPD3DXPLANE;
Members
-
a
-
Type: FLOAT
-
The a coefficient of the clipping plane in the general plane equation. See Remarks.
-
b
-
Type: FLOAT
-
The b coefficient of the clipping plane in the general plane equation. See Remarks.
-
c
-
Type: FLOAT
-
The c coefficient of the clipping plane in the general plane equation. See Remarks.
-
d
-
Type: FLOAT
-
The d coefficient of the clipping plane in the general plane equation. See Remarks.
Remarks
The members of the D3DXPLANE structure take the form of the general plane equation. They fit into the general plane equation so that ax + by + cz + dw = 0.
Requirements
Requirement | Value |
---|---|
Header |
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See also