X3DAUDIO_DISTANCE_CURVE structure (x3daudio.h)
Defines an explicit piecewise curve made up of linear segments, directly defining DSP behavior with respect to normalized distance.
Syntax
typedef struct X3DAUDIO_DISTANCE_CURVE {
X3DAUDIO_DISTANCE_CURVE_POINT *pPoints;
UINT32 PointCount;
} X3DAUDIO_DISTANCE_CURVE, *LPX3DAUDIO_DISTANCE_CURVE;
Members
pPoints
X3DAUDIO_DISTANCE_CURVE_POINT array. The array must have no duplicates and be sorted in ascending order with respect to distance.
PointCount
Number of distance curve points. There must be two or more points since all curves must have at least two endpoints defining values at 0.0f and 1.0f normalized distance, respectively.
Remarks
Platform Requirements
Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7)Requirements
Requirement | Value |
---|---|
Header | x3daudio.h |