INPUT_TRANSFORM structure (winuser.h)

Defines the matrix that represents a transform on a message consumer. This matrix can be used to transform pointer input data from client coordinates to screen coordinates, while the inverse can be used to transform pointer input data from screen coordinates to client coordinates.

Syntax

typedef struct tagINPUT_TRANSFORM {
  union {
    struct {
      float _11;
      float _12;
      float _13;
      float _14;
      float _21;
      float _22;
      float _23;
      float _24;
      float _31;
      float _32;
      float _33;
      float _34;
      float _41;
      float _42;
      float _43;
      float _44;
    } DUMMYSTRUCTNAME;
    float m[4][4];
  } DUMMYUNIONNAME;
} INPUT_TRANSFORM;

Members

DUMMYUNIONNAME

DUMMYUNIONNAME.DUMMYSTRUCTNAME

DUMMYUNIONNAME.DUMMYSTRUCTNAME._11

DUMMYUNIONNAME.DUMMYSTRUCTNAME._12

DUMMYUNIONNAME.DUMMYSTRUCTNAME._13

DUMMYUNIONNAME.DUMMYSTRUCTNAME._14

DUMMYUNIONNAME.DUMMYSTRUCTNAME._21

DUMMYUNIONNAME.DUMMYSTRUCTNAME._22

DUMMYUNIONNAME.DUMMYSTRUCTNAME._23

DUMMYUNIONNAME.DUMMYSTRUCTNAME._24

DUMMYUNIONNAME.DUMMYSTRUCTNAME._31

DUMMYUNIONNAME.DUMMYSTRUCTNAME._32

DUMMYUNIONNAME.DUMMYSTRUCTNAME._33

DUMMYUNIONNAME.DUMMYSTRUCTNAME._34

DUMMYUNIONNAME.DUMMYSTRUCTNAME._41

DUMMYUNIONNAME.DUMMYSTRUCTNAME._42

DUMMYUNIONNAME.DUMMYSTRUCTNAME._43

DUMMYUNIONNAME.DUMMYSTRUCTNAME._44

DUMMYUNIONNAME.m[4]

Requirements

Requirement Value
Header winuser.h

See also

GetPointerInputTransform

Structures