INPUT_TRANSFORM structure (winuser.h)
Defines the matrix that represents a transform on a message consumer. This matrix can be used to transform pointer input data from client coordinates to screen coordinates, while the inverse can be used to transform pointer input data from screen coordinates to client coordinates.
Syntax
typedef struct tagINPUT_TRANSFORM {
union {
struct {
float _11;
float _12;
float _13;
float _14;
float _21;
float _22;
float _23;
float _24;
float _31;
float _32;
float _33;
float _34;
float _41;
float _42;
float _43;
float _44;
} DUMMYSTRUCTNAME;
float m[4][4];
} DUMMYUNIONNAME;
} INPUT_TRANSFORM;
Members
DUMMYUNIONNAME
DUMMYUNIONNAME.DUMMYSTRUCTNAME
DUMMYUNIONNAME.DUMMYSTRUCTNAME._11
DUMMYUNIONNAME.DUMMYSTRUCTNAME._12
DUMMYUNIONNAME.DUMMYSTRUCTNAME._13
DUMMYUNIONNAME.DUMMYSTRUCTNAME._14
DUMMYUNIONNAME.DUMMYSTRUCTNAME._21
DUMMYUNIONNAME.DUMMYSTRUCTNAME._22
DUMMYUNIONNAME.DUMMYSTRUCTNAME._23
DUMMYUNIONNAME.DUMMYSTRUCTNAME._24
DUMMYUNIONNAME.DUMMYSTRUCTNAME._31
DUMMYUNIONNAME.DUMMYSTRUCTNAME._32
DUMMYUNIONNAME.DUMMYSTRUCTNAME._33
DUMMYUNIONNAME.DUMMYSTRUCTNAME._34
DUMMYUNIONNAME.DUMMYSTRUCTNAME._41
DUMMYUNIONNAME.DUMMYSTRUCTNAME._42
DUMMYUNIONNAME.DUMMYSTRUCTNAME._43
DUMMYUNIONNAME.DUMMYSTRUCTNAME._44
DUMMYUNIONNAME.m[4]
Requirements
Requirement | Value |
---|---|
Header | winuser.h |