TOKEN_CONTROL structure (winnt.h)

The TOKEN_CONTROL structure contains information that identifies an access token.

Syntax

typedef struct _TOKEN_CONTROL {
  LUID         TokenId;
  LUID         AuthenticationId;
  LUID         ModifiedId;
  TOKEN_SOURCE TokenSource;
} TOKEN_CONTROL, *PTOKEN_CONTROL;

Members

TokenId

Specifies a locally unique identifier (LUID) identifying this instance of the token object.

AuthenticationId

Specifies an LUID assigned to the session this token represents. There can be many tokens representing a single logon session.

ModifiedId

Specifies an LUID that changes each time the token is modified. An application can use this value as a test of whether a security context has changed since it was last used.

TokenSource

Specifies a TOKEN_SOURCE structure identifying the agency that issued the token. This information is used in audit trails.

Requirements

Requirement Value
Minimum supported client Windows XP [desktop apps only]
Minimum supported server Windows Server 2003 [desktop apps only]
Header winnt.h (include Windows.h)

See also

LUID

TOKEN_DEFAULT_DACL

TOKEN_GROUPS

TOKEN_INFORMATION_CLASS

TOKEN_OWNER

TOKEN_PRIMARY_GROUP

TOKEN_PRIVILEGES

TOKEN_SOURCE

TOKEN_STATISTICS

TOKEN_TYPE

TOKEN_USER