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Creates an instance of IDirect3DDevice from an IDXGIDevice.
Syntax
HRESULT CreateDirect3D11DeviceFromDXGIDevice(
[in] IDXGIDevice *dxgiDevice,
[out] IInspectable **graphicsDevice
);
Parameters
[in] dxgiDevice
Type: IDXGIDevice*
The IDXGIDevice to create the Direct3DDevice from.
[out] graphicsDevice
Type: IInspectable**
A Direct3DDevice instance that wraps the DXGIDevice.
Return value
Type: HRESULT
If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
While we recommend C++/WinRT, if you're using C++/CX then you should call CreateDirect3DDevice instead of CreateDirect3D11DeviceFromDXGIDevice. If you're using WRL then CreateDirect3D11DeviceFromDXGIDevice can be used as shown in this code example.
using namespace Microsoft::WRL;
ComPtr<ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> device;
ComPtr<IInspectable> inspectableSurface;
If (SUCCEEDED(CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, &inspectableSurface))
{
hr = inspectableSurface.As(&device);
}
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | windows.graphics.directx.direct3d11.interop.h |
Library | D3D11.lib |
DLL | D3D11.dll |