BeginBufferedAnimation function (uxtheme.h)
Begins a buffered animation operation. The animation consists of a cross-fade between the contents of two buffers over a specified period of time.
Syntax
HANIMATIONBUFFER BeginBufferedAnimation(
HWND hwnd,
HDC hdcTarget,
const RECT *prcTarget,
BP_BUFFERFORMAT dwFormat,
[in] BP_PAINTPARAMS *pPaintParams,
[in] BP_ANIMATIONPARAMS *pAnimationParams,
[out] HDC *phdcFrom,
[out] HDC *phdcTo
);
Parameters
hwnd
Type: HWND
A handle to the window in which the animations play.
hdcTarget
Type: HDC
A handle of the target DC on which the buffer is animated.
prcTarget
Type: const RECT*
A pointer to a structure that specifies the area of the target DC in which to draw.
dwFormat
Type: BP_BUFFERFORMAT
The format of the buffer.
[in] pPaintParams
Type: BP_PAINTPARAMS*
A pointer to a structure that defines the paint operation parameters. This value can be NULL.
[in] pAnimationParams
Type: BP_ANIMATIONPARAMS*
A pointer to a structure that defines the animation operation parameters.
[out] phdcFrom
Type: HDC*
When this function returns, this value points to the handle of the DC where the application should paint the initial state of the animation, if not NULL.
[out] phdcTo
Type: HDC*
When this function returns, this value points to the handle of the DC where the application should paint the final state of the animation, if not NULL.
Return value
Type: HANIMATIONBUFFER
A handle to the buffered paint animation.
Remarks
BeginBufferedAnimation will take care of drawing the intermediate frames between those two states by generating multiple WM_PAINT messages.
BeginBufferedAnimation starts a timer that generates WM_PAINT messages on which BufferedPaintRenderAnimation should be called. During these messages, BufferedPaintRenderAnimation will return TRUE when it paints an intermediate frame, to signify that the application has no further painting to do.
If the animation duration is zero, then only phdcTo is returned and phdcFrom is set to NULL. In this case, the application should paint the final state using phdcTo to get the behavior similar to BeginBufferedPaint.
Examples
The following code example shows how to use this function.
#include <windows.h>
#include <tchar.h>
#include <uxtheme.h>
#pragma comment(lib, "uxtheme.lib")
#define WNDCLASSNAME L"BufferedPaintSample_WndClass"
#define ANIMATION_DURATION 500
bool g_fCurrentState = true;
bool g_fNewState = true;
void StartAnimation(HWND hWnd)
{
g_fNewState = !g_fCurrentState;
InvalidateRect(hWnd, NULL, TRUE);
}
void Paint(HWND hWnd, HDC hdc, bool state)
{
RECT rc;
GetClientRect(hWnd, &rc);
FillRect(hdc, &rc, (HBRUSH)GetStockObject(WHITE_BRUSH));
LPCTSTR pszIconId = state ? IDI_APPLICATION : IDI_ERROR;
HICON hIcon = LoadIcon(NULL, pszIconId);
if (hIcon)
{
DrawIcon(hdc, 10, 10, hIcon);
DestroyIcon(hIcon);
}
}
void OnPaint(HWND hWnd)
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
if (hdc)
{
// See if this paint was generated by a soft-fade animation
if (!BufferedPaintRenderAnimation(hWnd, hdc))
{
BP_ANIMATIONPARAMS animParams;
ZeroMemory(&animParams, sizeof(animParams));
animParams.cbSize = sizeof(BP_ANIMATIONPARAMS);
animParams.style = BPAS_LINEAR;
// Check if animation is needed. If not set dwDuration to 0
animParams.dwDuration = (g_fCurrentState != g_fNewState ? ANIMATION_DURATION : 0);
RECT rc;
GetClientRect(hWnd, &rc);
HDC hdcFrom, hdcTo;
HANIMATIONBUFFER hbpAnimation = BeginBufferedAnimation(hWnd, hdc, &rc,
BPBF_COMPATIBLEBITMAP, NULL, &animParams, &hdcFrom, &hdcTo);
if (hbpAnimation)
{
if (hdcFrom)
{
Paint(hWnd, hdcFrom, g_fCurrentState);
}
if (hdcTo)
{
Paint(hWnd, hdcTo, g_fNewState);
}
g_fCurrentState = g_fNewState;
EndBufferedAnimation(hbpAnimation, TRUE);
}
else
{
Paint(hWnd, hdc, g_fCurrentState);
}
}
EndPaint(hWnd, &ps);
}
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_LBUTTONDOWN:
StartAnimation(hWnd);
break;
case WM_PAINT:
OnPaint(hWnd);
break;
case WM_SIZE:
BufferedPaintStopAllAnimations(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
int WINAPI _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
if (SUCCEEDED(BufferedPaintInit()))
{
WNDCLASSEX wcex;
ZeroMemory(&wcex, sizeof(wcex));
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW|CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.lpszClassName = WNDCLASSNAME;
RegisterClassEx(&wcex);
HWND hWnd = CreateWindow(WNDCLASSNAME, L"Buffered Paint Sample",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0,
CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (hWnd)
{
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
BufferedPaintUnInit();
}
return 0;
}
void BufferedPaint(HDC hdc, const RECT *prcPaint)
{
BP_PAINTPARAMS paintParams = {0};
paintParams.cbSize = sizeof(paintParams);
HDC hdcBuffer;
HPAINTBUFFER hBufferedPaint = BeginBufferedPaint(hdc, prcPaint,
BPBF_COMPATIBLEBITMAP, &paintParams, &hdcBuffer);
if (hBufferedPaint)
{
// Application specific painting code
AppPaint(hdcBuffer, prcPaint);
EndBufferedPaint(hBufferedPaint, TRUE);
}
else
{
// Error occurred, default to unbuffered painting
AppPaint(hdc, prcPaint);
}
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista [desktop apps only] |
Minimum supported server | Windows Server 2008 [desktop apps only] |
Target Platform | Windows |
Header | uxtheme.h |
DLL | UxTheme.dll |