ISpatialAudioObjectRenderStreamBase interface (spatialaudioclient.h)
Base interface that provides methods for controlling a spatial audio object render stream, including starting, stopping, and resetting the stream. Also provides methods for activating new ISpatialAudioObject instances and notifying the system when you are beginning and ending the process of updating activated spatial audio objects and data.
This interface is a part of Windows Sonic, Microsoft’s audio platform for more immersive audio which includes integrated spatial sound on Xbox and Windows.
Inheritance
The ISpatialAudioObjectRenderStreamBase interface inherits from the IUnknown interface. ISpatialAudioObjectRenderStreamBase also has these types of members:
Methods
The ISpatialAudioObjectRenderStreamBase interface has these methods.
ISpatialAudioObjectRenderStreamBase::BeginUpdatingAudioObjects Puts the system into the state where audio object data can be submitted for processing and the ISpatialAudioObject state can be modified. |
ISpatialAudioObjectRenderStreamBase::EndUpdatingAudioObjects Notifies the system that the app has finished supplying audio data for the spatial audio objects activated with ActivateSpatialAudioObject. |
ISpatialAudioObjectRenderStreamBase::GetAvailableDynamicObjectCount Gets the number of dynamic spatial audio objects that are currently available. |
ISpatialAudioObjectRenderStreamBase::GetService Gets additional services from the ISpatialAudioObjectRenderStream. |
ISpatialAudioObjectRenderStreamBase::Reset Reset a stopped audio stream. |
ISpatialAudioObjectRenderStreamBase::Start Starts the spatial audio stream. |
ISpatialAudioObjectRenderStreamBase::Stop Stops a running audio stream. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1703 [desktop apps only] |
Minimum supported server | Windows Server 2016 [desktop apps only] |
Target Platform | Windows |
Header | spatialaudioclient.h |