IPropertyStorage::ReadPropertyNames method (propidlbase.h)
The ReadPropertyNames method retrieves any existing string names for the specified property IDs.
Syntax
HRESULT ReadPropertyNames(
[in] ULONG cpropid,
[in] const PROPID [] rgpropid,
[in, out] LPOLESTR [] rglpwstrName
);
Parameters
[in] cpropid
The number of elements on input of the array rgpropid. The value of this parameter can be set to zero, however that defeats the purpose of this method as no property names are thereby read.
[in] rgpropid
An array of property IDs for which names are to be retrieved.
[in, out] rglpwstrName
A caller-allocated array of size cpropid of LPWSTR members. On return, the implementation fills in this array. A given entry contains either the corresponding string name of a property ID or it can be empty if the property ID has no string names.
Each LPWSTR member of the array should be freed using the CoTaskMemFree function.
Return value
This method supports the standard return value E_UNEXPECTED, in addition to the following:
Remarks
For each property ID in the list of property IDs supplied in the rgpropid array, ReadPropertyNames retrieves the corresponding string name, if there is one. String names are created either by specifying the names in calls to IPropertyStorage::WriteMultiple when creating the property, or through a call to IPropertyStorage::WritePropertyNames. In either case, the string name is optional, however all properties must have a property ID.
String names mapped to property IDs must be unique within the set.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 2000 Professional [desktop apps | UWP apps] |
Minimum supported server | Windows 2000 Server [desktop apps | UWP apps] |
Target Platform | Windows |
Header | propidlbase.h (include Objbase.h, Propidlbase.h) |
Library | Uuid.lib |
DLL | Ole32.dll |