_IManipulationEvents::ManipulationCompleted method (manipulations.h)
Handles the event when manipulation or inertia finishes.
Syntax
HRESULT ManipulationCompleted(
[in] FLOAT x,
[in] FLOAT y,
[in] FLOAT cumulativeTranslationX,
[in] FLOAT cumulativeTranslationY,
[in] FLOAT cumulativeScale,
[in] FLOAT cumulativeExpansion,
[in] FLOAT cumulativeRotation
);
Parameters
[in] x
The origin x-coordinate in user-defined coordinates.
[in] y
The origin y-coordinate in user-defined coordinates.
[in] cumulativeTranslationX
The total translation about the x-axis since the beginning of the manipulation in user-defined coordinates.
[in] cumulativeTranslationY
The total translation about the y-axis since the beginning of the manipulation in user-defined coordinates.
[in] cumulativeScale
The total scale change since the beginning of the manipulation as a percentage of the original size.
[in] cumulativeExpansion
The total expansion change since the beginning of the manipulation in user-defined coordinates.
[in] cumulativeRotation
The total rotation change since the beginning of the manipulation in radians.
Return value
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
Manipulation events are generated for both the IInertiaProcessor and IManipulationProcessor interfaces. If you are using the values from the TOUCHINPUT structure in calls to ProcessUp, the coordinates will be in hundredths of a pixel.
Examples
The following code shows an implementation of the ManipulationCompleted method.
HRESULT STDMETHODCALLTYPE CManipulationEventSink::ManipulationCompleted(
/* [in] */ FLOAT x,
/* [in] */ FLOAT y,
/* [in] */ FLOAT cumulativeTranslationX,
/* [in] */ FLOAT cumulativeTranslationY,
/* [in] */ FLOAT cumulativeScale,
/* [in] */ FLOAT cumulativeExpansion,
/* [in] */ FLOAT cumulativeRotation)
{
m_cCompletedEventCount ++;
m_fX = x;
m_fY = y;
m_fCumulativeTranslationX = cumulativeTranslationX;
m_fCumulativeTranslationY = cumulativeTranslationY;
m_fCumulativeScale = cumulativeScale;
m_fCumulativeExpansion = cumulativeExpansion;
m_fCumulativeRotation = cumulativeRotation;
// Place your code handler here to do any operations based on the manipulation.
return S_OK;
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7 [desktop apps only] |
Minimum supported server | Windows Server 2008 R2 [desktop apps only] |
Target Platform | Windows |
Header | manipulations.h (include Manipulations.h) |
See also
Adding Manipulation Support to Unmanaged Code