SetInertiaParameterInteractionContext function (interactioncontext.h)
Configures the inertia behavior of a manipulation (translation, rotation, scaling) after the contact is lifted.
Syntax
HRESULT SetInertiaParameterInteractionContext(
[in] HINTERACTIONCONTEXT interactionContext,
[in] INERTIA_PARAMETER inertiaParameter,
[in] float value
);
Parameters
[in] interactionContext
The handle of the interaction context.
[in] inertiaParameter
One of the constants from INERTIA_PARAMETER enumeration.
[in] value
One of the following:
- The rate of deceleration, in radians/ms2.
- For translation, the relative change in screen location, in HIMETRIC units.
- For rotation, the relative change in angle of rotation, in radians.
- For scaling, the relative change in size, in HIMETRIC units.
Return value
If this function succeeds, it returns S_OK.
Otherwise, it returns an HRESULT error code.
Remarks
Interaction Context uses the inertia system setting for all manipulations (translation, rotation, scaling). This function overrides the system setting.
To restore the system setting, set value to INERTIA_PARAMETER_INVALID_VALUE (FLT_MAX).
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | None supported |
Target Platform | Windows |
Header | interactioncontext.h |
Library | Ninput.lib |
DLL | Ninput.dll |