INTERACTION_STATE enumeration (interactioncontext.h)
Specifies the state of the Interaction Context object.
Syntax
typedef enum INTERACTION_STATE {
INTERACTION_STATE_IDLE = 0x00000000,
INTERACTION_STATE_IN_INTERACTION = 0x00000001,
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP = 0x00000002,
INTERACTION_STATE_MAX = 0xffffffff
} ;
Constants
INTERACTION_STATE_IDLE Value: 0x00000000 There are no ongoing interactions and all transitional states (inertia, double tap) are complete. It is safe to reuse the Interaction Context object. |
INTERACTION_STATE_IN_INTERACTION Value: 0x00000001 There is an ongoing interaction. One or more contacts are detected, or inertia is in progress. |
INTERACTION_STATE_POSSIBLE_DOUBLE_TAP Value: 0x00000002 All contacts are lifted, but the time threshold for double tap has not been crossed. |
INTERACTION_STATE_MAX Value: 0xffffffff Maximum number of interactions exceeded. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Header | interactioncontext.h |