GraphicsPath::AddBezier(REAL,REAL,REAL,REAL,REAL,REAL,REAL,REAL) method (gdipluspath.h)
The GraphicsPath::AddBezier method adds a Bézier spline to the current figure of this path.
Syntax
Status AddBezier(
[in] REAL x1,
[in] REAL y1,
[in] REAL x2,
[in] REAL y2,
[in] REAL x3,
[in] REAL y3,
[in] REAL x4,
[in] REAL y4
);
Parameters
[in] x1
Type: REAL
Real number that specifies the x-coordinate of the starting point of the Bézier spline.
[in] y1
Type: REAL
Real number that specifies the y-coordinate of the starting point of the Bézier spline.
[in] x2
Type: REAL
Real number that specifies the x-coordinate of the first control point of the Bézier spline.
[in] y2
Type: REAL
Real number that specifies the y-coordinate of the first control point of the Bézier spline.
[in] x3
Type: REAL
Real number that specifies the x-coordinate of the second control point of the Bézier spline.
[in] y3
Type: REAL
Real number that specifies the y-coordinate of the second control point of the Bézier spline.
[in] x4
Type: REAL
Real number that specifies the x-coordinate of the ending point of the Bézier spline.
[in] y4
Type: REAL
Real number that specifies the y-coordinate of the ending point of the Bézier spline.
Return value
Type: Status
If the method succeeds, it returns Ok, which is an element of the Status enumeration.
If the method fails, it returns one of the other elements of the Status enumeration.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP, Windows 2000 Professional [desktop apps only] |
Minimum supported server | Windows 2000 Server [desktop apps only] |
Target Platform | Windows |
Header | gdipluspath.h (include Gdiplus.h) |
Library | Gdiplus.lib |
DLL | Gdiplus.dll |