XMVectorRotateRight function (directxmath.h)

Rotates the vector right by a given number of 32-bit elements.

Syntax

XMVECTOR XM_CALLCONV XMVectorRotateRight(
  [in] FXMVECTOR V,
  [in] uint32_t  Elements
) noexcept;

Parameters

[in] V

Vector to rotate right.

[in] Elements

Number of 32-bit elements by which to rotate V right. This parameter must be 0, 1, 2, or 3.

Return value

Returns the rotated XMVECTOR.

Remarks

The following code demonstrates how this function may be used.

XMVECTOR v = XMVectorSet( 10.0f, 20.0f, 30.0f, 40.0f );
XMVECTOR result = XMVectorRotateRight( v, 1 );

The rotated vector (result) will be <40.0f, 10.0f, 20.0f, 30.0f>.

In the case of a constant rotate value, it is more efficient to use the template form of XMVectorRotateRight:


template<uint32_t Elements>
    XMVECTOR XMVectorRotateRight(FXMVECTOR V)
   

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxmath.h (include DirectXMath.h)

See also

Component-Wise Vector Functions

XMVectorPermute

XMVectorRotateLeft

XMVectorShiftLeft