XMVectorRotateRight function (directxmath.h)
Rotates the vector right by a given number of 32-bit elements.
Syntax
XMVECTOR XM_CALLCONV XMVectorRotateRight(
[in] FXMVECTOR V,
[in] uint32_t Elements
) noexcept;
Parameters
[in] V
Vector to rotate right.
[in] Elements
Number of 32-bit elements by which to rotate V right. This parameter must be 0, 1, 2, or 3.
Return value
Returns the rotated XMVECTOR.
Remarks
The following code demonstrates how this function may be used.
XMVECTOR v = XMVectorSet( 10.0f, 20.0f, 30.0f, 40.0f );
XMVECTOR result = XMVectorRotateRight( v, 1 );
The rotated vector (result) will be <40.0f, 10.0f, 20.0f, 30.0f>.
In the case of a constant rotate value, it is more efficient to use the template form of XMVectorRotateRight:
template<uint32_t Elements>
XMVECTOR XMVectorRotateRight(FXMVECTOR V)
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |