XMVector3TransformStream function (directxmath.h)
Transforms a stream of 3D vectors by a given matrix.
Syntax
XMFLOAT4 *XM_CALLCONV XMVector3TransformStream(
[out] XMFLOAT4 *pOutputStream,
[in] size_t OutputStride,
[in] const XMFLOAT3 *pInputStream,
[in] size_t InputStride,
[in] size_t VectorCount,
[in] FXMMATRIX M
) noexcept;
Parameters
[out] pOutputStream
Address of the first XMFLOAT4 in the destination stream.
[in] OutputStride
Stride, in bytes, between vectors in the destination stream.
[in] pInputStream
Address of the first XMFLOAT3 in the stream to be transformed.
[in] InputStride
Stride, in bytes, between vectors in the input stream.
[in] VectorCount
Number of vectors to transform.
[in] M
Transformation matrix.
Return value
Returns the address of the first XMFLOAT4 in the destination stream.
Remarks
XMVector3TransformStream
ignores the w component of the input vector, and uses a value of 1.0 instead. The w component of the returned vectors may be non-homogeneous (!= 1.0).
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |