DIRECTMANIPULATION_MOTION_TYPES enumeration (directmanipulation.h)
Defines the Direct Manipulation motion type.
Syntax
typedef enum DIRECTMANIPULATION_MOTION_TYPES {
DIRECTMANIPULATION_MOTION_NONE = 0,
DIRECTMANIPULATION_MOTION_TRANSLATEX = 0x1,
DIRECTMANIPULATION_MOTION_TRANSLATEY = 0x2,
DIRECTMANIPULATION_MOTION_ZOOM = 0x4,
DIRECTMANIPULATION_MOTION_CENTERX = 0x10,
DIRECTMANIPULATION_MOTION_CENTERY = 0x20,
DIRECTMANIPULATION_MOTION_ALL
} ;
Constants
DIRECTMANIPULATION_MOTION_NONE Value: 0 None. |
DIRECTMANIPULATION_MOTION_TRANSLATEX Value: 0x1 Translation in the horizontal axis. |
DIRECTMANIPULATION_MOTION_TRANSLATEY Value: 0x2 Translation in the vertical axis. |
DIRECTMANIPULATION_MOTION_ZOOM Value: 0x4 Zoom. |
DIRECTMANIPULATION_MOTION_CENTERX Value: 0x10 The horizontal center of the manipulation. |
DIRECTMANIPULATION_MOTION_CENTERY Value: 0x20 The vertical center of the manipulation. |
DIRECTMANIPULATION_MOTION_ALL All manipulation motion. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Header | directmanipulation.h |