IDCompositionDevice4::CreateCompositionTexture method (dcomp.h)

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Creates a composition texture referencing the passed-in Direct3D texture.

Syntax

HRESULT CreateCompositionTexture(
  IUnknown             *d3dTexture,
  IDCompositionTexture **compositionTexture
);

Parameters

d3dTexture

Type: _In_ IUnknown*

A Direct3D texture (an ID3D11Texture2D resource) to create a composition texture for.

compositionTexture

Type: _In_ IDCompositionTexture**

Retrieves the composition texture object.

Return value

Type: HRESULT

If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. If you try to create a composition texture for a Direct3D texture that's backed by a Direct3D device that doesn't support composition textures, then CreateCompositionTexture returns E_INVALIDARG.

Requirements

Requirement Value
Header dcomp.h

See also