IDCompositionDevice4::CreateCompositionTexture method (dcomp.h)
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Creates a composition texture referencing the passed-in Direct3D texture.
Syntax
HRESULT CreateCompositionTexture(
IUnknown *d3dTexture,
IDCompositionTexture **compositionTexture
);
Parameters
d3dTexture
Type: _In_ IUnknown*
A Direct3D texture (an ID3D11Texture2D resource) to create a composition texture for.
compositionTexture
Type: _In_ IDCompositionTexture**
Retrieves the composition texture object.
Return value
Type: HRESULT
If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. If you try to create a composition texture for a Direct3D texture that's backed by a Direct3D device that doesn't support composition textures, then CreateCompositionTexture returns E_INVALIDARG.
Requirements
Requirement | Value |
---|---|
Header | dcomp.h |