IDirect3DDevice9Ex::GetMaximumFrameLatency method (d3d9.h)
Retrieves the number of frames of data that the system is allowed to queue.
Syntax
HRESULT GetMaximumFrameLatency(
[out] UINT *pMaxLatency
);
Parameters
[out] pMaxLatency
Type: UINT*
Returns the number of frames that can be queued for render. The value is typically 3, but can range from 1 to 20.
Return value
Type: HRESULT
Possible return values include: D3D_OK, D3DERR_DEVICELOST, D3DERR_DEVICEREMOVED, D3DERR_DRIVERINTERNALERROR, D3DERR_INVALIDCALL, or D3DERR_OUTOFVIDEOMEMORY (see D3DERR).
Remarks
Frame latency is the number of frames that are allowed to be stored in a queue, before submission for rendering. Latency is often used to control how the CPU chooses between responding to user input and frames that are in the render queue.
It is often beneficial for applications that have no user input (for example, video playback) to queue more than 3 frames of data.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h |
Library | D3D9.lib |