IDirect3DDevice9::SetTransform method (d3d9.h)
Sets a single device transformation-related state.
Syntax
HRESULT SetTransform(
[in] D3DTRANSFORMSTATETYPE State,
[in] const D3DMATRIX *pMatrix
);
Parameters
[in] State
Type: D3DTRANSFORMSTATETYPE
Device-state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
[in] pMatrix
Type: const D3DMATRIX*
Pointer to a D3DMATRIX structure that modifies the current transformation.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL is returned if one of the arguments is invalid.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |