IDirect3DDevice9::SetTransform method (d3d9.h)

Sets a single device transformation-related state.

Syntax

HRESULT SetTransform(
  [in] D3DTRANSFORMSTATETYPE State,
  [in] const D3DMATRIX       *pMatrix
);

Parameters

[in] State

Type: D3DTRANSFORMSTATETYPE

Device-state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.

[in] pMatrix

Type: const D3DMATRIX*

Pointer to a D3DMATRIX structure that modifies the current transformation.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL is returned if one of the arguments is invalid.

Requirements

Requirement Value
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See also

D3DTS_WORLD

D3DTS_WORLDMATRIX

D3DTS_WORLDn

IDirect3DDevice9

IDirect3DDevice9::GetTransform

IDirect3DDevice9::SetRenderState