D3D12_VIDEO_PROCESS_LUMA_KEY structure (d3d12video.h)
Specifies the settings used for luma keying. This value is used with the D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC structure.
Syntax
typedef struct D3D12_VIDEO_PROCESS_LUMA_KEY {
BOOL Enable;
FLOAT Lower;
FLOAT Upper;
} D3D12_VIDEO_PROCESS_LUMA_KEY;
Members
Enable
A boolean value specifying whether luma keying is enabled.
Lower
The lower bound for the luma key. The valid range is [0…1]. If Enable is FALSE, this parameter is ignored.
Upper
The upper bound for the luma key. The valid range is [0…1]. If Enable is FALSE, this parameter is ignored.
Remarks
The values of Lower and Upper give the lower and upper bounds of the luma key, using a nominal range of [0...1]. Given a format with n bits per channel, these values are converted to luma values as follows:
val = f * ((1 << n)-1)
Any pixel whose luma value falls within the upper and lower bounds (inclusive) is treated as transparent. For example, if the pixel format uses 8-bit luma, the upper bound is calculated as follows:
BYTE Y = BYTE(max(min(1.0, Upper), 0.0) * 255.0)
Note that the value is clamped to the range [0...1] before multiplying by 255.
Requirements
Requirement | Value |
---|---|
Header | d3d12video.h |