ID3D12ShaderReflectionType::GetMemberTypeByName method (d3d12shader.h)
Gets a shader-reflection-variable type by name.
Syntax
ID3D12ShaderReflectionType * GetMemberTypeByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
Member name.
Return value
Type: ID3D12ShaderReflectionType*
A pointer to a ID3D12ShaderReflectionType Interface.
Remarks
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12shader.h |