ID3D12ShaderReflection::GetOutputParameterDesc method (d3d12shader.h)

Gets an output-parameter description for a shader.

Syntax

HRESULT GetOutputParameterDesc(
  [in]  UINT                           ParameterIndex,
  [out] D3D12_SIGNATURE_PARAMETER_DESC *pDesc
);

Parameters

[in] ParameterIndex

Type: UINT

A zero-based parameter index.

[out] pDesc

Type: D3D12_SIGNATURE_PARAMETER_DESC*

A shader-output-parameter description, as a pointer to a D3D12_SIGNATURE_PARAMETER_DESC structure.

Return value

Type: HRESULT

Returns one of the Direct3D 12 Return Codes.

Remarks

An output-parameter description is also called a shader signature. The shader signature contains information about the output parameters such as the order or parameters, their data type, and a parameter semantic.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Requirement Value
Target Platform Windows
Header d3d12shader.h

See also

ID3D12ShaderReflection