ID3D12ShaderReflection::GetNumInterfaceSlots method (d3d12shader.h)

Gets the number of interface slots in a shader.

Syntax

UINT GetNumInterfaceSlots();

Return value

Type: UINT

The number of interface slots in the shader.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Requirement Value
Target Platform Windows
Header d3d12shader.h

See also

ID3D12ShaderReflection