ID3D12DebugDevice1::GetDebugParameter method (d3d12sdklayers.h)
Gets optional device-wide Debug Layer settings.
Syntax
HRESULT GetDebugParameter(
D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type,
[out] void *pData,
UINT DataSize
);
Parameters
Type
Type: D3D12_DEBUG_DEVICE_PARAMETER_TYPE
Specifies a D3D12_DEBUG_DEVICE_PARAMETER_TYPE value that indicates which debug parameter data to set.
[out] pData
Type: void*
Points to the memory that will be filled with a copy of the debug parameter data. The interpretation of this data depends on the D3D12_DEBUG_DEVICE_PARAMETER_TYPE given in the Type parameter.
DataSize
Type: UINT
Size in bytes of the memory buffer pointed to by pData.
Return value
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12sdklayers.h |