D3D12_TEX2DMS_SRV structure (d3d12.h)
Describes the subresources from a multi sampled 2D texture to use in a shader-resource view.
Syntax
typedef struct D3D12_TEX2DMS_SRV {
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_SRV;
Members
UnusedField_NothingToDefine
Integer of any value. See remarks.
Remarks
This structure is a member of the D3D12_SHADER_RESOURCE_VIEW_DESC structure.
Since a multi sampled 2D texture contains a single subresource, there is actually nothing to specify in D3D12_TEX2DMS_SRV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |