D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS structure (d3d12.h)

Describes the subresources involved in resolving at the conclusion of a render pass.

Syntax

typedef struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS {
  UINT       SrcSubresource;
  UINT       DstSubresource;
  UINT       DstX;
  UINT       DstY;
  D3D12_RECT SrcRect;
} D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS;

Members

SrcSubresource

A UINT. The source subresource.

DstSubresource

A UINT. The destination subresource.

DstX

A UINT. The x coordinate within the destination subresource.

DstY

A UINT. The y coordinate within the destination subresource.

SrcRect

A D3D12_RECT. The rectangle within the source subresource.

Requirements

Requirement Value
Header d3d12.h

See also

Rendering