D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS structure (d3d12.h)

Describes the clear value to which resource(s) should be cleared at the beginning of a render pass.

Syntax

typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS {
  D3D12_CLEAR_VALUE ClearValue;
} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;

Members

ClearValue

A D3D12_CLEAR_VALUE. The clear value to which the resource(s) should be cleared.

Requirements

Requirement Value
Header d3d12.h

See also

Rendering