D3D12_QUERY_HEAP_DESC structure (d3d12.h)
Describes the purpose of a query heap. A query heap contains an array of individual queries.
Syntax
typedef struct D3D12_QUERY_HEAP_DESC {
D3D12_QUERY_HEAP_TYPE Type;
UINT Count;
UINT NodeMask;
} D3D12_QUERY_HEAP_DESC;
Members
Type
Specifies one member of D3D12_QUERY_HEAP_TYPE.
Count
Specifies the number of queries the heap should contain.
NodeMask
For single GPU operation, set this to zero. If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) to which the query heap applies. Each bit in the mask corresponds to a single node. Only 1 bit must be set. Refer to Multi-adapter systems.
Remarks
Use this structure with CreateQueryHeap.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |