D3D12_META_COMMAND_PARAMETER_DESC structure (d3d12.h)
Describes a parameter to a meta command.
Syntax
typedef struct D3D12_META_COMMAND_PARAMETER_DESC {
LPCWSTR Name;
D3D12_META_COMMAND_PARAMETER_TYPE Type;
D3D12_META_COMMAND_PARAMETER_FLAGS Flags;
D3D12_RESOURCE_STATES RequiredResourceState;
UINT StructureOffset;
} D3D12_META_COMMAND_PARAMETER_DESC;
Members
Name
Type: LPCWSTR
The parameter name.
Type
Type: D3D12_META_COMMAND_PARAMETER_TYPE
A D3D12_META_COMMAND_PARAMETER_TYPE specifying the parameter type.
Flags
Type: D3D12_META_COMMAND_PARAMETER_FLAGS
A D3D12_META_COMMAND_PARAMETER_FLAGS specifying the parameter flags.
RequiredResourceState
Type: D3D12_RESOURCE_STATES
A D3D12_RESOURCE_STATES specifying the expected state of a resource parameter.
StructureOffset
Type: UINT
The 4-byte aligned offset for this parameter, within the structure containing the parameter values, which you pass when creating/initializing/executing the meta command, as appropriate.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |