D3D12_BUFFER_BARRIER structure (d3d12.h)
Describes a buffer memory access barrier. Used by buffer barriers to indicate when resource memory must be made visible for a specific access type.
Syntax
typedef struct D3D12_BUFFER_BARRIER {
D3D12_BARRIER_SYNC SyncBefore;
D3D12_BARRIER_SYNC SyncAfter;
D3D12_BARRIER_ACCESS AccessBefore;
D3D12_BARRIER_ACCESS AccessAfter;
ID3D12Resource *pResource;
UINT64 Offset;
UINT64 Size;
} D3D12_BUFFER_BARRIER;
Members
SyncBefore
Synchronization scope of all preceding GPU work that must be completed before executing the barrier.
SyncAfter
Synchronization scope of all subsequent GPU work that must wait until the barrier execution is finished.
AccessBefore
Access bits corresponding with resource usage since the preceding barrier, or the start of ExecuteCommandLists scope.
AccessAfter
Access bits corresponding with resource usage after the barrier completes.
pResource
Pointer to the buffer resource being using the barrier.
Offset
Must be 0.
Size
Must be either UINT64_MAX or the size of the buffer in bytes.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |