ID3D12Heap interface (d3d12.h)

A heap is an abstraction of contiguous memory allocation, used to manage physical memory. This heap can be used with ID3D12Resource objects to support placed resources or reserved resources.

Inheritance

The ID3D12Heap interface inherits from ID3D12Pageable. ID3D12Heap also has these types of members:

Methods

The ID3D12Heap interface has these methods.

 
ID3D12Heap::GetDesc

Gets the heap description.

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h

See also

Core Interfaces

ID3D12Pageable

Memory Management in Direct3D 12