ID3D12Device10 interface (d3d12.h)
Represents a virtual adapter.
Requires the DirectX 12 Agility SDK 1.7 or later.
Inheritance
The ID3D12Device10 interface derives from the ID3D12Device9 interface.
Methods
The ID3D12Device10 interface has these methods.
ID3D12Device10::CreateCommittedResource3 Creates a committed resource with an initial layout rather than an initial state. |
ID3D12Device10::CreatePlacedResource2 Creates a resource that is placed in a specific heap. Placed resources are the lightest weight resource objects available, and are the fastest to create and destroy. |
ID3D12Device10::CreateReservedResource2 Creates a resource that is reserved, and not yet mapped to any pages in a heap. |
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |