ID3D12Object::SetPrivateData method (d3d12.h)
Sets application-defined data to a device object and associates that data with an application-defined GUID.
Syntax
HRESULT SetPrivateData(
[in] REFGUID guid,
[in] UINT DataSize,
[in, optional] const void *pData
);
Parameters
[in] guid
Type: REFGUID
The GUID to associate with the data.
[in] DataSize
Type: UINT
The size in bytes of the data.
[in, optional] pData
Type: const void*
A pointer to a memory block that contains the data to be stored with this device object. If pData is NULL, DataSize must also be 0, and any data that was previously associated with the GUID specified in guid will be destroyed.
Return value
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes.
Remarks
Rather than using the Direct3D 11 debug object naming scheme of calling ID3D12Object::SetPrivateData using WKPDID_D3DDebugObjectName with an ASCII name, call ID3D12Object::SetName with a UNICODE name.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |