ID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView method (d3d12.h)
Sets a CPU descriptor handle for the shader resource in the graphics root signature.
Syntax
void SetGraphicsRootShaderResourceView(
[in] UINT RootParameterIndex,
[in] D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
);
Parameters
[in] RootParameterIndex
Type: UINT
The slot number for binding.
[in] BufferLocation
Type: D3D12_GPU_VIRTUAL_ADDRESS
The GPU virtual address of the Buffer. Textures are not supported. D3D12_GPU_VIRTUAL_ADDRESS is a typedef'd alias of UINT64.
Return value
None
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3d12.lib |
DLL | D3d12.dll |