ID3D12GraphicsCommandList::OMSetBlendFactor method (d3d12.h)

Sets the blend factor that modulate values for a pixel shader, render target, or both.

Syntax

void OMSetBlendFactor(
  [in, optional] const FLOAT [4] BlendFactor
);

Parameters

[in, optional] BlendFactor

Type: const FLOAT[4]

Array of blend factors, one for each RGBA component.

Return value

None

Remarks

If you created the blend-state object with D3D12_BLEND_BLEND_FACTOR or D3D12_BLEND_INV_BLEND_FACTOR, then the blending stage uses the non-NULL array of blend factors. Otherwise,the blending stage doesn't use the non-NULL array of blend factors; the runtime stores the blend factors.

If you pass NULL, then the runtime uses or stores a blend factor equal to { 1, 1, 1, 1 }.

Requirements

Requirement Value
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See also

ID3D12GraphicsCommandList