ID3D12Device5::CreateStateObject method (d3d12.h)
Creates an ID3D12StateObject.
Syntax
HRESULT CreateStateObject(
[in] const D3D12_STATE_OBJECT_DESC *pDesc,
REFIID riid,
[out] void **ppStateObject
);
Parameters
[in] pDesc
The description of the state object to create.
riid
The GUID of the interface to create. Use __uuidof(ID3D12StateObject).
[out] ppStateObject
The returned state object.
Return value
Returns S_OK if successful; otherwise, returns one of the following values:
- E_INVALIDARG if one of the input parameters is invalid.
- E_OUTOFMEMORY if sufficient memory is not available to create the handle.
- Possibly other error codes that are described in the Direct3D 12 Return Codes topic.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 [desktop apps only] |
Minimum supported server | Windows Server 2016 [desktop apps only] |
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |