ID3D12CommandQueue::GetTimestampFrequency method (d3d12.h)
This method is used to determine the rate at which the GPU timestamp counter increments.
Syntax
HRESULT GetTimestampFrequency(
[out] UINT64 *pFrequency
);
Parameters
[out] pFrequency
Type: UINT64*
The GPU timestamp counter frequency (in ticks/second).
Return value
Type: HRESULT
This method returns one of the Direct3D 12 Return Codes.
Remarks
For more information, refer to Timing.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3d12.lib |
DLL | D3d12.dll |