D3D_SHADER_MODEL enumeration (d3d12.h)

Specifies a shader model.

Syntax

typedef enum D3D_SHADER_MODEL {
  D3D_SHADER_MODEL_NONE,
  D3D_SHADER_MODEL_5_1 = 0x51,
  D3D_SHADER_MODEL_6_0 = 0x60,
  D3D_SHADER_MODEL_6_1 = 0x61,
  D3D_SHADER_MODEL_6_2 = 0x62,
  D3D_SHADER_MODEL_6_3 = 0x63,
  D3D_SHADER_MODEL_6_4 = 0x64,
  D3D_SHADER_MODEL_6_5 = 0x65,
  D3D_SHADER_MODEL_6_6 = 0x66,
  D3D_SHADER_MODEL_6_7 = 0x67,
  D3D_SHADER_MODEL_6_8,
  D3D_SHADER_MODEL_6_9,
  D3D_HIGHEST_SHADER_MODEL
} ;

Constants

 
D3D_SHADER_MODEL_5_1
Value: 0x51
Indicates shader model 5.1.
D3D_SHADER_MODEL_6_0
Value: 0x60
Indicates shader model 6.0. Compiling a shader model 6.0 shader requires using the DXC compiler (see DirectX Shader Compiler), and is not supported by legacy FXC.
D3D_SHADER_MODEL_6_1
Value: 0x61
Indicates shader model 6.1.
D3D_SHADER_MODEL_6_2
Value: 0x62
D3D_SHADER_MODEL_6_3
Value: 0x63
D3D_SHADER_MODEL_6_4
Value: 0x64
Shader model 6.4 support was added in Windows 10, Version 1903, and is required for DirectX Raytracing (DXR).
D3D_SHADER_MODEL_6_5
Value: 0x65
Shader model 6.5 support was added in Windows 10, Version 2004, and is required for Direct Machine Learning.
D3D_SHADER_MODEL_6_6
Value: 0x66
Shader model 6.6 support was added in Windows 11 and the DirectX 12 Agility SDK.
D3D_SHADER_MODEL_6_7
Value: 0x67
Shader model 6.7 support was added in the DirectX 12 Agility SDK v1.6. See Agility SDK 1.606.3: Shader Model 6.7 is now publicly available! on the DirectX developer blog.

Remarks

This enum is used by the D3D12_FEATURE_DATA_SHADER_MODEL structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core enumerations