D3D12_TILE_RANGE_FLAGS enumeration (d3d12.h)
Specifies a range of tile mappings.
Syntax
typedef enum D3D12_TILE_RANGE_FLAGS {
D3D12_TILE_RANGE_FLAG_NONE = 0,
D3D12_TILE_RANGE_FLAG_NULL = 1,
D3D12_TILE_RANGE_FLAG_SKIP = 2,
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4
} ;
Constants
D3D12_TILE_RANGE_FLAG_NONE Value: 0 No tile-mapping flags are specified. |
D3D12_TILE_RANGE_FLAG_NULL Value: 1 The tile range is NULL. |
D3D12_TILE_RANGE_FLAG_SKIP Value: 2 Skip the tile range. |
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE Value: 4 Reuse a single tile in the tile range. |
Remarks
Use these flags with ID3D12CommandQueue::UpdateTileMappings.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |