D3D12_HEAP_SERIALIZATION_TIER enumeration (d3d12.h)

Defines constants that specify heap serialization support.

Syntax

typedef enum D3D12_HEAP_SERIALIZATION_TIER {
  D3D12_HEAP_SERIALIZATION_TIER_0,
  D3D12_HEAP_SERIALIZATION_TIER_10
} ;

Constants

 
D3D12_HEAP_SERIALIZATION_TIER_0
Value: (0)
Indicates that heap serialization is not supported.
D3D12_HEAP_SERIALIZATION_TIER_10
Value: (10)
Indicates that heap serialization is supported. Your application can serialize resource data in heaps through copying APIs such as CopyResource, without necessarily requiring an explicit state transition of resources on those heaps.

Requirements

Requirement Value
Minimum supported client Windows 10 Build 20348
Minimum supported server Windows 10 Build 20348
Header d3d12.h