ID3D11Linker interface (d3d11shader.h)
A linker interface is used to link a shader module.
Note This interface is part of the HLSL shader linking technology that you can use on all Direct3D 11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.
Inheritance
The ID3D11Linker interface inherits from the IUnknown interface. ID3D11Linker also has these types of members:
Methods
The ID3D11Linker interface has these methods.
ID3D11Linker::AddClipPlaneFromCBuffer Adds a clip plane with the plane coefficients taken from a cbuffer entry for 10Level9 shaders. |
ID3D11Linker::Link Links the shader and produces a shader blob that the Direct3D runtime can use. |
ID3D11Linker::UseLibrary Adds an instance of a library module to be used for linking. |
Remarks
To get a linker interface, call D3DCreateLinker.
Note ID3D11Linker requires the D3dcompiler_47.dll or a later version of the DLL.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |