ID3D11ShaderReflectionType::GetMemberTypeName method (d3d11shader.h)
Get a shader-reflection-variable type.
Syntax
LPCSTR GetMemberTypeName(
[in] UINT Index
);
Parameters
[in] Index
Type: UINT
Zero-based index.
Return value
Type: LPCSTR
The variable type.
Remarks
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |