ID3D11ShaderReflection::GetGSInputPrimitive method (d3d11shader.h)
Gets the geometry-shader input-primitive description.
Syntax
D3D_PRIMITIVE GetGSInputPrimitive();
Return value
Type: D3D_PRIMITIVE
The input-primitive description. See D3D_PRIMITIVE_TOPOLOGY, D3D11_PRIMITIVE_TOPOLOGY, or D3D10_PRIMITIVE_TOPOLOGY.
Remarks
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |