Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Rebinds an unordered access view (UAV) from source slot to destination slot.
Syntax
HRESULT BindUnorderedAccessView(
[in] UINT uSrcSlot,
[in] UINT uDstSlot,
[in] UINT uCount
);
Parameters
[in] uSrcSlot
Type: UINT
The first source slot number for rebinding.
[in] uDstSlot
Type: UINT
The first destination slot number for rebinding.
[in] uCount
Type: UINT
The number of slots for rebinding.
Return value
Type: HRESULT
Returns:
- S_OK for a valid rebinding
- S_FALSE for rebinding a nonexistent slot; that is, for which the shader reflection doesn’t have any data
- E_FAIL for an invalid rebinding, for example, the rebinding is out-of-bounds
- Possibly one of the other Direct3D 11 Return Codes
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |