ID3D11FunctionReflection::GetResourceBindingDesc method (d3d11shader.h)
Gets a description of how a resource is bound to a function.
Syntax
HRESULT GetResourceBindingDesc(
[in] UINT ResourceIndex,
[out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
);
Parameters
[in] ResourceIndex
Type: UINT
A zero-based resource index.
[out] pDesc
Type: D3D11_SHADER_INPUT_BIND_DESC*
A pointer to a D3D11_SHADER_INPUT_BIND_DESC structure that describes input binding of the resource.
Return value
Type: HRESULT
Returns one of the Direct3D 11 Return Codes.
Remarks
A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDesc gets info about how one resource in the set is bound as an input to the shader. The ResourceIndex parameter specifies the index for the resource.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11shader.h |
Library | D3DCompiler.lib |
DLL | D3DCompiler_47.dll |