ID3D11Debug::ValidateContextForDispatch method (d3d11sdklayers.h)
Verifies whether the dispatch pipeline state is valid.
Syntax
HRESULT ValidateContextForDispatch(
[in] ID3D11DeviceContext *pContext
);
Parameters
[in] pContext
Type: ID3D11DeviceContext*
A pointer to the ID3D11DeviceContext that represents a device context.
Return value
Type: HRESULT
This method returns one of the return codes described in the topic Direct3D 11 Return Codes.
Remarks
Use this method before you call a dispatch method (for example, ID3D11DeviceContext::Dispatch). Validation requires the debug layer.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11sdklayers.h |
Library | D3D11.lib |