ID3D11DeviceContext4::Signal method (d3d11_3.h)

Updates a fence to a specified value after all previous work has completed.

This member function is equivalent to the Direct3D 12 ID3D12CommandQueue::Signal member function, and applies between Direct3D 11 and Direct3D 12 in interop scenarios.

Note  This method only applies to immediate-mode contexts.
 

Syntax

HRESULT Signal(
  ID3D11Fence *pFence,
  UINT64      Value
);

Parameters

pFence

Type: ID3D11Fence*

A pointer to the ID3D11Fence object.

Value

Type: UINT64

The value to set the fence to.

Return value

Type: HRESULT

This method returns one of the Direct3D 11 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d11_3.h
Library D3D11.lib

See also

ID3D11DeviceContext4

Multi-engine synchronization