ID3D11DeviceContext4::Signal method (d3d11_3.h)
Updates a fence to a specified value after all previous work has completed.
This member function is equivalent to the Direct3D 12 ID3D12CommandQueue::Signal member function, and applies between Direct3D 11 and Direct3D 12 in interop scenarios.
Note This method only applies to immediate-mode contexts.
Syntax
HRESULT Signal(
ID3D11Fence *pFence,
UINT64 Value
);
Parameters
pFence
Type: ID3D11Fence*
A pointer to the ID3D11Fence object.
Value
Type: UINT64
The value to set the fence to.
Return value
Type: HRESULT
This method returns one of the Direct3D 11 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11_3.h |
Library | D3D11.lib |