ID3D11Device3::GetImmediateContext3 method (d3d11_3.h)

Gets an immediate context, which can play back command lists.

Syntax

void GetImmediateContext3(
  [out] ID3D11DeviceContext3 **ppImmediateContext
);

Parameters

[out] ppImmediateContext

Type: ID3D11DeviceContext3**

Upon completion of the method, the passed pointer to an ID3D11DeviceContext3 interface pointer is initialized.

Return value

None

Remarks

The GetImmediateContext3 method outputs an ID3D11DeviceContext3 object that represents an immediate context, which is used to perform rendering that you want immediately submitted to a device. For most apps, an immediate context is the primary object that is used to draw your scene.

The GetImmediateContext3 method increments the reference count of the immediate context by one. Therefore, you must call Release on the returned interface pointer when you are done with it to avoid a memory leak.

Requirements

Requirement Value
Target Platform Windows
Header d3d11_3.h
Library D3D11.lib

See also

ID3D11Device1::GetImmediateContext1

ID3D11Device2::GetImmediateContext2

ID3D11Device3

ID3D11Device::GetImmediateContext